Re: Playground crashy as sh*t
Re: Playground crashy as sh*t
- Subject: Re: Playground crashy as sh*t
- From: Peter Tomaselli <email@hidden>
- Date: Wed, 07 Oct 2015 20:39:48 -0400
Genuine question, no snark intended: does your job depend on playgrounds specifically? Or is it that you’ve found some Swift that crashes SourceKit and a playground is the easiest way to demonstrate it?
Slightly OT for this thread I suppose, but if playgrounds have found a crucial place in anyone’s daily work I’d be interested to hear more about how, just because that might be fascinating.
FWIW I only use Swift as a hobby at this point and have not had a SourceKit crash in the Swift 2.0 era, but I have very small toy projects only.
Perhaps if you post an example of crashy code to the list we can figure out an alternate construction to keep you moving.
Peter
> On Oct 7, 2015, at 7:04 PM, Rick Mann <email@hidden> wrote:
>
>
>> On Oct 7, 2015, at 15:50 , Kyle Sluder <email@hidden> wrote:
>>
>> On Wed, Oct 7, 2015, at 05:32 PM, Rick Mann wrote:
>>> Is anyone else having this problem, with Swift in general, that
>>> SourceKitService just constantly crashes? Xcode 7.0.1.
>>>
>>> I've reported this bug numerous times, but it's getting to where it's
>>> impossible to get any work done.
>>>
>>> Has anyone found a workaround?
>>
>> It's not useful to think about causes of or workarounds for
>
> On the contrary, I have work to get done. Developing for Apple products is not a hobby; it's a multi-billion dollar industry, and I'm a part of it. My job depends on it. While not reasonable even in the beta period, crashes like this are expected then. But we're at 7.0.1, and these source parsing-related crashes are still a common occurrence.
>
>
>
> --
> Rick Mann
> email@hidden
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