Re: Creating segues
Re: Creating segues
- Subject: Re: Creating segues
- From: Kyle Sluder <email@hidden>
- Date: Mon, 14 Sep 2015 18:01:15 -0500
On Mon, Sep 14, 2015, at 05:50 PM, Carl Hoefs wrote:
>
> > On Sep 14, 2015, at 3:41 PM, Kyle Sluder <email@hidden> wrote:
> >
> > The interaction should be the same for all view controllers.
> >
> > What is the object you are control-dragging from, and where are you
> > control-dragging to?
>
> They're all vanilla UIViewControllers. I ctrl/drag from the view area
> onto another VC's view area, and it does not highlight. I ctrl/drag from
> the "View" entry in the (unnamed) left hand column of Scene objects, and
> nothing highlights either in that column or in any of the VC's on the
> storyboard.
>
> It certainly sounds like it's not supposed to behave this way.
There are two ways to define a segue whose source view controller is a
plain UIViewController:
1. Start your drag from a control. That control will trigger the segue.
2. Start your drag from the view controller's proxy (either in the top
shelf of a scene or in the Object Hierarchy sidebar on the canvas). This
segue can only be triggered from code, via the
-performSegueWithIdentifier:sender: method.
--Kyle Sluder
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