Re: Inspecting IBOutlets in Xcode 7.3 - how?
Re: Inspecting IBOutlets in Xcode 7.3 - how?
- Subject: Re: Inspecting IBOutlets in Xcode 7.3 - how?
- From: Stuart Smith <email@hidden>
- Date: Wed, 13 Apr 2016 21:01:31 -0700
- Thread-topic: Inspecting IBOutlets in Xcode 7.3 - how?
For me, looking at a view controller's header file, if I click on the
little filled circle, a popup appears which shows the name of the xib file
and the object within that file. When I click on the popup, it opens the
xib and highlights the IBOutlet itself.
If I click to the right of the circle, but still in the gutter, I add a
breakpoint. I have line numbers displayed, which gives me plenty of room
to click in the gutter but not on the circle. But even when I turn off the
display of line numbers, there's still two distinct click areas in the
gutter - the circle, and to the right of the circle.
this is Xcode 7.3 (7D175)
the outlet was wired to only one thing.
So apparently not a general problem.
Stuart
On 4/13/16, 12:00 PM,
"xcode-users-bounces+stuart=email@hidden on behalf of
email@hidden"
<xcode-users-bounces+stuart=email@hidden on behalf of
email@hidden> wrote:
>Date: Wed, 13 Apr 2016 12:36:00 -0400
>From: Alex Zavatone <email@hidden>
>To: Xcode-users Users <email@hidden>
>Subject: Inspecting IBOutlets in Xcode 7.3 - how?
>Message-ID: <email@hidden>
>Content-Type: text/plain; charset=us-ascii
>
>I remember back in the halcyon days of yore when you could click in the
>graphic of a wired up IBOutlet and actually see where the IBOutlet was
>wired up to.
>
>I'm in Xcode 7.3 now and I'm trying to see where some IBOutlets are wired
>to and clicking on the filled circle to the left of the IBOutlet only
>adds a breakpoint in that area.
>
>Is this:
> - something that doesn't work in Xcode 7.3.
> - something that only works if you have an IBOutlet wired up to more
>than one thing.
> - my mistake, because I don't know where to click.
> - D. None of the above.
>
>??
>
>I'm looking at IBOutlets in a .h file for out iOS project where the
>outlets are wired to a storyboard, FYI.
>
>Thanks in advance.
>
>- Alex Zavatone.
>
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