Re: Creating a bundle with XCode.
Re: Creating a bundle with XCode.
- Subject: Re: Creating a bundle with XCode.
- From: Alex Zavatone <email@hidden>
- Date: Sun, 01 Jan 2017 15:25:32 -0600
Am I correct in that you are trying o create an installer package? Or what exactly?
I remember a super old, circa 2009 app called PackageMaker from apple that made installers.
It's easy to make a bundle to add to your app within Xcode.
If you want to make a .DMG, that's SUPER EASY to do from Disk Utils, as Jens has mentioned.
There're even buttons to do that.
Google knows all, Google tells all:
http://www.wikihow.com/Make-a-DMG-File-on-a-Mac
https://support.apple.com/kb/PH22247?locale=en_US
Hope this helps.
- Alex Zavatone
On Jan 1, 2017, at 1:54 AM, mrcyberfighter wrote:
> Hi to everybody,
>
> I have try to build a bundle (with XCode),
>
> because it seems the way of building a Mac package
>
> (A *.dmg file to extract with the beautiful copy to Application window, and so on...).
>
> ---
>
> I failed to compile my bundle...
>
> It seems that's because I have set into Framework/Libraries
>
> the *.pc (pkg-config) files from my required libraries.
>
> The ouput is warnings and errors as like:
>
> ```
>
> cannot find file: <gtk/gtk.h>
>
> ```
>
> ---
>
> If anybody can help me, in the way of telling me what I've done wrong
>
> for the moment, surely the libraries field,
>
> and how to do it properly, were nice.
>
> ---
>
> Thanks to everybody.
>
> ---
>
> PS:
>
> What I can't understand is why the compiler complain to
>
> not find <gtk/gtk.h> (it seems that he have not read the *.pc files).
>
> Must I set the *.pc files in another way ?
>
> ---
>
> By the way my libraries comes from brew.
>
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