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RE:High performance image drawing
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RE:High performance image drawing


  • Subject: RE:High performance image drawing
  • From: Lance Pysher <email@hidden>
  • Date: Sun, 2 Nov 2003 21:40:45 -0700

Try the OpenGL image sample from Apple to see how to tile images. This sample code is the basis of my image display and I can get 512*512 images changing aat least 15fps.
Lance Pysher, M.D.
email@hidden
http://irad.sourceforge.net/
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