High performance image drawing
High performance image drawing
- Subject: High performance image drawing
- From: Jean Bovet <email@hidden>
- Date: Sun, 2 Nov 2003 19:12:34 -0800
Hi,
I need to draw a series of image as fast as possible at about 15 FPS.
Images are 1024x724 color images. What is the best way of doing that ?
I have tried with the standard Cocoa NSImage method but it is too slow.
Should I use Quartz 2D API directly ?
I tried to do it with OpenGL, but my image are too large to be loaded
as one texture: I'm currently trying to create multiple texture for one
image, but will it be fast enough ?
Thanks for any tips!
Jean Bovet
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Jean Bovet
Software Engineer
Automation, Production Engineering and Robotics Laboratory (LPR)
E-mail : email@hidden - Voice : ++41 (0)32 930 38 43
EIAJ, Le Locle Site
7, avenue de l'Httel-de-Ville, 2400 Le Locle, Switzerland
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