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High performance image drawing
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High performance image drawing


  • Subject: High performance image drawing
  • From: Jean Bovet <email@hidden>
  • Date: Sun, 2 Nov 2003 19:12:34 -0800

Hi,

I need to draw a series of image as fast as possible at about 15 FPS. Images are 1024x724 color images. What is the best way of doing that ?

I have tried with the standard Cocoa NSImage method but it is too slow. Should I use Quartz 2D API directly ?
I tried to do it with OpenGL, but my image are too large to be loaded as one texture: I'm currently trying to create multiple texture for one image, but will it be fast enough ?

Thanks for any tips!

Jean Bovet

------------------------------------------------------------------
Jean Bovet
Software Engineer
Automation, Production Engineering and Robotics Laboratory (LPR)

E-mail : email@hidden - Voice : ++41 (0)32 930 38 43

EIAJ, Le Locle Site
7, avenue de l'Httel-de-Ville, 2400 Le Locle, Switzerland
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