Re: Screen snapshot example code posted
Re: Screen snapshot example code posted
- Subject: Re: Screen snapshot example code posted
- From: Ben Haller <email@hidden>
- Date: Sat, 13 Aug 2005 21:15:26 -0700
Great stuff, Mike, thanks! I'll put together a Cocoa method that
will piece together an NSImage given an arbitrary rect across
multiple monitors, using this as a foundation, and post it
eventually. Of course, if Apple beat me to the punch with a
developer example that did that, I wouldn't mind at all. ;->
Ben Haller
Stick Software
On Aug 13, 2005, at 11:46 AM, Mike Paquette wrote:
Absolutely! The best way to handle the abstraction of the
hardware, and get good performance, is probably to go with the
OpenGL software. Now, using OpenGL isn't exactly obvious, though,
so some sample code is in order.
...
Here's a simple mechanism that can be used to read a rectangle from
a display to a CGImageRef....
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