Help! Lost in XCode...
Help! Lost in XCode...
- Subject: Help! Lost in XCode...
- From: Gerben Wierda <email@hidden>
- Date: Mon, 22 Aug 2005 01:20:56 +0200
I have a app that has a couple of command line tools in the resource
directory. When moving to universal binaries, some of these tools
stayed compiled as single binary in the final app's resource
directory, even if the were recompiled as universal binaries.
Somehow, my project must be weird, in that I have in the past used a
non-standard way to get these cli-programs in my resources directory.
I have been trying everything, looking at the Help, etc. In the end,
I removed them from the Groups&Files "Copy Bundle Resources" planning
to add them again, but now correctly. But I have failed.
The tools are also part of my project. They are being built:
$ find /usr/local/Build -name gluprunner -exec file {} \;
/usr/local/Build/Deployment/gluprunner: Mach-O fat file with 2
architectures
/usr/local/Build/Deployment/gluprunner (for architecture ppc): Mach-
O executable ppc
/usr/local/Build/Deployment/gluprunner (for architecture i386): Mach-
O executable i386
/usr/local/Build/Intermediates/i-Installer.build/Deployment/
gluprunner.build/Objects-normal/i386/gluprunner: Mach-O executable i386
/usr/local/Build/Intermediates/i-Installer.build/Deployment/
gluprunner.build/Objects-normal/ppc/gluprunner: Mach-O executable ppc
But they do not end up in the resource:
$ ls -l /usr/local/Build/Deployment/i-Installer.app/Contents/
Resources/gluprunner
ls: /usr/local/Build/Deployment/i-Installer.app/Contents/Resources/
gluprunner: No such file or directory
XCode is set to build stuff in /usr/local/Build.
How can I make these files end up in Contents/Resources as universal
binaries?
G
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