Re: Help! Lost in XCode...
Re: Help! Lost in XCode...
- Subject: Re: Help! Lost in XCode...
- From: Gerben Wierda <email@hidden>
- Date: Mon, 22 Aug 2005 01:30:16 +0200
Answering myself: in the main window I could check a checkbox and
that adds it to the copy resources hase.
XCode (and PB before it) keeps baffling me. To add it I check a box
somewhere, to delete it I delete it somewhere else.
G
On Aug 22, 2005, at 1:20 AM, Gerben Wierda wrote:
I have a app that has a couple of command line tools in the
resource directory. When moving to universal binaries, some of
these tools stayed compiled as single binary in the final app's
resource directory, even if the were recompiled as universal
binaries. Somehow, my project must be weird, in that I have in the
past used a non-standard way to get these cli-programs in my
resources directory. I have been trying everything, looking at the
Help, etc. In the end, I removed them from the Groups&Files "Copy
Bundle Resources" planning to add them again, but now correctly.
But I have failed.
The tools are also part of my project. They are being built:
$ find /usr/local/Build -name gluprunner -exec file {} \;
/usr/local/Build/Deployment/gluprunner: Mach-O fat file with 2
architectures
/usr/local/Build/Deployment/gluprunner (for architecture ppc):
Mach-O executable ppc
/usr/local/Build/Deployment/gluprunner (for architecture i386):
Mach-O executable i386
/usr/local/Build/Intermediates/i-Installer.build/Deployment/
gluprunner.build/Objects-normal/i386/gluprunner: Mach-O executable
i386
/usr/local/Build/Intermediates/i-Installer.build/Deployment/
gluprunner.build/Objects-normal/ppc/gluprunner: Mach-O executable ppc
But they do not end up in the resource:
$ ls -l /usr/local/Build/Deployment/i-Installer.app/Contents/
Resources/gluprunner
ls: /usr/local/Build/Deployment/i-Installer.app/Contents/Resources/
gluprunner: No such file or directory
XCode is set to build stuff in /usr/local/Build.
How can I make these files end up in Contents/Resources as
universal binaries?
G
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