Re: Cross-platform?
Re: Cross-platform?
- Subject: Re: Cross-platform?
- From: John Sarkela <email@hidden>
- Date: Wed, 15 Feb 2006 17:17:36 -0800
The obvious solution would be to use GNUStep on the other platforms.
The GNUStep Foundation and AppKit frameworks are coded to the
OpenStep interface defined by NeXT and Sun way back when. Take a peek
at www.gnustep.org . You'll find that the class libraries conform
closely to those in Cocoa.
This is absolutely the best approach for Linux. For Windows it would
require that the GNU Cygwin libraries are loaded first.
John Sarkela
[|] Knight of the Square Brackets
Message: 9
Date: Wed, 15 Feb 2006 16:04:12 -0800
From: Scott Squires <email@hidden>
Subject: Cross-platform?
To: <email@hidden>
Message-ID: <C019017C.622B%email@hidden>
Content-Type: text/plain; charset="US-ASCII"
Curious about how people are dealing with cross-platform issues.
Cocoa on Mac to ? on Windows, ? on Linux.
If it was a carbon app all/most code would be in C or C++ and UI
could be
dealt with in at least somewhat similar fashion between platforms.
Seems to
be one of the potential trade-offs of Cocoa vs Carbon that Apple
doesn't
address much.
I know I can code in C or C++ within Cocoa as well but how are most
real
Cocoa developers dealing with this and the UI porting issues? Or
are most
Cocoa developed apps staying Mac only?
Is the potential faster/easier coding in Cocoa(is it?) offset by
added time
and work to port to other platforms?
Thanks.
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