Re: Cross-platform?
Re: Cross-platform?
- Subject: Re: Cross-platform?
- From: Andrei Tchijov <email@hidden>
- Date: Wed, 15 Feb 2006 21:05:18 -0500
If you concern about the fact that your GUI should look as close as
possible to "native" GUI look, then GNUStep is not the best
solution. Just take a look at this screenshot (http://
www.gnustep.org/images/full-screenshot1.png). It does not look
anything like Mac OS X.
If you are familiar with Java, you might want take a look into SWT
(http://www.eclipse.org/swt/) from Eclipse folks (http://
www.eclipse.org/). Latest version (3.2) of SWT does look remarkable
like "Native" application on all 3 platforms ( Mac OS X, Windows,
Linux ). You will miss some Apple specific GUI elements, but
"standard" widgets do look pretty good. Another piece of good news,
it looks like Eclipse finally got enough people working on Mac OX
port, so latest builds of Eclipse finally usable on Mac OS (even
Visual Editor!!!).
On Feb 15, 2006, at 8:17 PM, John Sarkela wrote:
The obvious solution would be to use GNUStep on the other
platforms. The GNUStep Foundation and AppKit frameworks are coded
to the OpenStep interface defined by NeXT and Sun way back when.
Take a peek at www.gnustep.org . You'll find that the class
libraries conform closely to those in Cocoa.
This is absolutely the best approach for Linux. For Windows it
would require that the GNU Cygwin libraries are loaded first.
John Sarkela
[|] Knight of the Square Brackets
Message: 9
Date: Wed, 15 Feb 2006 16:04:12 -0800
From: Scott Squires <email@hidden>
Subject: Cross-platform?
To: <email@hidden>
Message-ID: <C019017C.622B%email@hidden>
Content-Type: text/plain; charset="US-ASCII"
Curious about how people are dealing with cross-platform issues.
Cocoa on Mac to ? on Windows, ? on Linux.
If it was a carbon app all/most code would be in C or C++ and UI
could be
dealt with in at least somewhat similar fashion between
platforms. Seems to
be one of the potential trade-offs of Cocoa vs Carbon that Apple
doesn't
address much.
I know I can code in C or C++ within Cocoa as well but how are
most real
Cocoa developers dealing with this and the UI porting issues? Or
are most
Cocoa developed apps staying Mac only?
Is the potential faster/easier coding in Cocoa(is it?) offset by
added time
and work to port to other platforms?
Thanks.
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