Including <Agl/agl.h> ...
Including <Agl/agl.h> ...
- Subject: Including <Agl/agl.h> ...
- From: Graham Reitz <email@hidden>
- Date: Sun, 18 Nov 2007 01:16:45 -0600
I created a Cocoa application using the Xcode wizard and wanted to try
some example from the OpenGL SuperBible and keep getting no such file
or directory errors with the agl.h header.
I come from the C++ world and I am quite confused how this is supposed
to work. I found the agl.h header file at:
/System/Library/Frameworks/AGL.framework/Versions/A/Headers
Typically I am used to seeing the real file path match the header
path. Is it different in Cocoa? I was expecting to find agl.h in a
directory called /.../Agl/
Thanks,
graham
#import <Cocoa/Cocoa.h>
#include <Agl/agl.h>
int main(int argc, char *argv[])
{
return NSApplicationMain(argc, (const char **) argv);
}
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