Re: Including <Agl/agl.h> ...
Re: Including <Agl/agl.h> ...
- Subject: Re: Including <Agl/agl.h> ...
- From: Shawn Erickson <email@hidden>
- Date: Sun, 18 Nov 2007 08:32:56 -0800
On Nov 17, 2007, at 11:16 PM, Graham Reitz wrote:
I created a Cocoa application using the Xcode wizard and wanted to
try some example from the OpenGL SuperBible and keep getting no such
file or directory errors with the agl.h header.
I come from the C++ world and I am quite confused how this is
supposed to work. I found the agl.h header file at:
/System/Library/Frameworks/AGL.framework/Versions/A/Headers
Typically I am used to seeing the real file path match the header
path. Is it different in Cocoa? I was expecting to find agl.h in a
directory called /.../Agl/
This isn't a Cocoa thing, this is a Mac OS X thing called frameworks.
<http://developer.apple.com/documentation/MacOSX/Conceptual/BPFrameworks/Concepts/WhatAreFrameworks.html
>
...and about how to include them...
<http://developer.apple.com/documentation/MacOSX/Conceptual/BPFrameworks/Tasks/IncludingFrameworks.html
>
-Shawn
_______________________________________________
Cocoa-dev mailing list (email@hidden)
Please do not post admin requests or moderator comments to the list.
Contact the moderators at cocoa-dev-admins(at)lists.apple.com
Help/Unsubscribe/Update your Subscription:
This email sent to email@hidden