Re: Including <Agl/agl.h> ...
Re: Including <Agl/agl.h> ...
- Subject: Re: Including <Agl/agl.h> ...
- From: Graham Reitz <email@hidden>
- Date: Sun, 18 Nov 2007 10:53:17 -0600
Thanks Shawn,
I was almost there. All of the examples include AGL this way:
#include <Agl/agl.h>
After reading those links. (Thanks again for your help, I am on the
steep slope of the learning curve for mac development.)
It says:
#include <Framework_name/Header_filename.h>
#import <Framework_name/Header_filename.h>
The AGL framework is named AGL and not Agl, case matters. I'll let
the author of the examples know.
Kindly,
Graham
On Nov 18, 2007, at 10:32 AM, Shawn Erickson wrote:
On Nov 17, 2007, at 11:16 PM, Graham Reitz wrote:
I created a Cocoa application using the Xcode wizard and wanted to
try some example from the OpenGL SuperBible and keep getting no
such file or directory errors with the agl.h header.
I come from the C++ world and I am quite confused how this is
supposed to work. I found the agl.h header file at:
/System/Library/Frameworks/AGL.framework/Versions/A/Headers
Typically I am used to seeing the real file path match the header
path. Is it different in Cocoa? I was expecting to find agl.h in
a directory called /.../Agl/
This isn't a Cocoa thing, this is a Mac OS X thing called frameworks.
<http://developer.apple.com/documentation/MacOSX/Conceptual/BPFrameworks/Concepts/WhatAreFrameworks.html
>
...and about how to include them...
<http://developer.apple.com/documentation/MacOSX/Conceptual/BPFrameworks/Tasks/IncludingFrameworks.html
>
-Shawn
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