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Textures Alpha blending problems with Transparent NSOpenGLView
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Textures Alpha blending problems with Transparent NSOpenGLView


  • Subject: Textures Alpha blending problems with Transparent NSOpenGLView
  • From: Half Activist <email@hidden>
  • Date: Wed, 26 Sep 2007 19:23:21 +0200

Hi All,

In a transparent NSOpenGLView (I mean one can see the views that are behind it in the window)
I draw a texture that has some zone with an alpha value different from 1.
If the alpha value is 0 everything is OK and I see the background
If the alpha value A is such that 0 < A < 1 then it blends directly with what is behind the view.

If I turn off the transparency of the view, everything is drawn perfectly.

Does any one knows what this problem comes from?


Regards
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