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Re: Textures Alpha blending problems with Transparent NSOpenGLView
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Re: Textures Alpha blending problems with Transparent NSOpenGLView


  • Subject: Re: Textures Alpha blending problems with Transparent NSOpenGLView
  • From: "Aychamo Aychamo" <email@hidden>
  • Date: Wed, 26 Sep 2007 13:30:00 -0400

Please unsubscribe me from this fucking email list

On 9/26/07, Half Activist <email@hidden> wrote:
> Hi All,
>
>         In a transparent NSOpenGLView (I mean one can see the views that are
> behind it in the window)
>         I draw a texture that has some zone with an alpha value different
> from 1.
>         If the alpha value is 0 everything is OK and I see the background
>         If the alpha value A is such that 0 < A < 1 then it blends directly
> with what is behind the view.
>
>         If I turn off the transparency of the view, everything is drawn
> perfectly.
>
>         Does any one knows what this problem comes from?
>
> Regards
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  • Follow-Ups:
    • Re: Textures Alpha blending problems with Transparent NSOpenGLView
      • From: Tim McGaughy <email@hidden>
    • Re: Textures Alpha blending problems with Transparent NSOpenGLView
      • From: Half Activist <email@hidden>
References: 
 >Textures Alpha blending problems with Transparent NSOpenGLView (From: Half Activist <email@hidden>)

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