• Open Menu Close Menu
  • Apple
  • Shopping Bag
  • Apple
  • Mac
  • iPad
  • iPhone
  • Watch
  • TV
  • Music
  • Support
  • Search apple.com
  • Shopping Bag

Lists

Open Menu Close Menu
  • Terms and Conditions
  • Lists hosted on this site
  • Email the Postmaster
  • Tips for posting to public mailing lists
Re: breakout game - openGL or quartz?
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: breakout game - openGL or quartz?


  • Subject: Re: breakout game - openGL or quartz?
  • From: BravoBug Software <email@hidden>
  • Date: Mon, 7 Dec 2009 18:37:16 -0800

Everyone seems to have already pointed you in the right direction, but
as someone who has specific experience making such a game solo
(http://bravobug.com/megabrickbash3000) I wanted to just throw in my
.02 that OpenGL is definitely the way to go. NeHe's tutorials will be
very handy along the way and iDevGames is definitely worth visiting,
as the folks are generally very helpful and know their stuff, and you
can likely get quite a bit of help with all manner of game dev topics
(collision, audio, interface, etc.), not just graphics.

Be sure to also look into OpenAL for your sound effects. And you may
even want to take a peek at a 2D collision/physics library like
Chipmunks (http://code.google.com/p/chipmunk-physics/). It's not
really necessary for a breakout-type game but you might be surprised
at how much work it can save you. And you can do some really cool
stuff with it.

Cheers~
-Matt

On Sun, Dec 6, 2009 at 10:48 PM, Patrick J. Collins
<email@hidden> wrote:
> Hi everyone,
>
> I wrote a "breakout" style game for actionscript3:
> http://collinatorstudios.com/dev/super_collins_breakout
>
> and it's been on my mind to make a version for the iPhone..  But before I do
> that, I thought it would be good to just make a version for plain old OS X...
> So before I do this, I wanted to ask the opinions of every one here--  Should I
> use OpenGL or quartz/core animation for my graphics drawing?  I am thinking
> that I want to use OpenGL-- even though the game is 2D, I still would like to
> be able to do gradients and shading and glowing, etc..  Which I am assuming
> isn't going to be as easy to accomplish with quartz/core animation.
>
> Also if anyone recommends any particular books or online tutorials for learning
> how to draw simple rectangles and spheres, and make them glow, etc, that would
> be great.
>
> Thanks!
>
> Patrick J. Collins
> http://collinatorstudios.com
>
>
> _______________________________________________
>
> Cocoa-dev mailing list (email@hidden)
>
> Please do not post admin requests or moderator comments to the list.
> Contact the moderators at cocoa-dev-admins(at)lists.apple.com
>
> Help/Unsubscribe/Update your Subscription:
>
> This email sent to email@hidden
>
_______________________________________________

Cocoa-dev mailing list (email@hidden)

Please do not post admin requests or moderator comments to the list.
Contact the moderators at cocoa-dev-admins(at)lists.apple.com

Help/Unsubscribe/Update your Subscription:

This email sent to email@hidden

References: 
 >breakout game - openGL or quartz? (From: "Patrick J. Collins" <email@hidden>)

  • Prev by Date: Re: NSScroller position
  • Next by Date: Re: Tracking Multiple Touches For Appropriate Label
  • Previous by thread: Re: breakout game - openGL or quartz?
  • Next by thread: TextfieldCell becomes see through in a tableview
  • Index(es):
    • Date
    • Thread