breakout game - openGL or quartz?
breakout game - openGL or quartz?
- Subject: breakout game - openGL or quartz?
- From: "Patrick J. Collins" <email@hidden>
- Date: Sun, 6 Dec 2009 22:48:21 -0800 (PST)
Hi everyone,
I wrote a "breakout" style game for actionscript3:
http://collinatorstudios.com/dev/super_collins_breakout
and it's been on my mind to make a version for the iPhone.. But before I do
that, I thought it would be good to just make a version for plain old OS X...
So before I do this, I wanted to ask the opinions of every one here-- Should I
use OpenGL or quartz/core animation for my graphics drawing? I am thinking
that I want to use OpenGL-- even though the game is 2D, I still would like to
be able to do gradients and shading and glowing, etc.. Which I am assuming
isn't going to be as easy to accomplish with quartz/core animation.
Also if anyone recommends any particular books or online tutorials for learning
how to draw simple rectangles and spheres, and make them glow, etc, that would
be great.
Thanks!
Patrick J. Collins
http://collinatorstudios.com
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