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Re: breakout game - openGL or quartz?
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Re: breakout game - openGL or quartz?


  • Subject: Re: breakout game - openGL or quartz?
  • From: Nick Zitzmann <email@hidden>
  • Date: Mon, 7 Dec 2009 00:05:45 -0700

On Dec 6, 2009, at 11:48 PM, Patrick J. Collins wrote:

> and it's been on my mind to make a version for the iPhone..  But before I do
> that, I thought it would be good to just make a version for plain old OS X...
> So before I do this, I wanted to ask the opinions of every one here--  Should I
> use OpenGL or quartz/core animation for my graphics drawing?

This thread is probably going to go OT, but I'd recommend OpenGL. There are plenty of examples of great 2D games that were implemented using a 3D API of some sort; World of Goo immediately comes to mind.

> Also if anyone recommends any particular books or online tutorials for learning
> how to draw simple rectangles and spheres, and make them glow, etc, that would
> be great.

<http://nehe.gamedev.net/>

Nick Zitzmann
<http://www.chronosnet.com/>



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