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Re: breakout game - openGL or quartz?
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Re: breakout game - openGL or quartz?


  • Subject: Re: breakout game - openGL or quartz?
  • From: Chunk 1978 <email@hidden>
  • Date: Mon, 7 Dec 2009 02:46:34 -0500

cool game, patrick.  i especially liked your sound.

On Mon, Dec 7, 2009 at 2:05 AM, Nick Zitzmann <email@hidden> wrote:
>
> On Dec 6, 2009, at 11:48 PM, Patrick J. Collins wrote:
>
>> and it's been on my mind to make a version for the iPhone..  But before I do
>> that, I thought it would be good to just make a version for plain old OS X...
>> So before I do this, I wanted to ask the opinions of every one here--  Should I
>> use OpenGL or quartz/core animation for my graphics drawing?
>
> This thread is probably going to go OT, but I'd recommend OpenGL. There are plenty of examples of great 2D games that were implemented using a 3D API of some sort; World of Goo immediately comes to mind.
>
>> Also if anyone recommends any particular books or online tutorials for learning
>> how to draw simple rectangles and spheres, and make them glow, etc, that would
>> be great.
>
> <http://nehe.gamedev.net/>
>
> Nick Zitzmann
> <http://www.chronosnet.com/>
>
>
>
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  • Follow-Ups:
    • Re: breakout game - openGL or quartz?
      • From: Brian Dittmer <email@hidden>
References: 
 >breakout game - openGL or quartz? (From: "Patrick J. Collins" <email@hidden>)
 >Re: breakout game - openGL or quartz? (From: Nick Zitzmann <email@hidden>)

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