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Performance: Drawing hundreds of short text strings
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Performance: Drawing hundreds of short text strings


  • Subject: Performance: Drawing hundreds of short text strings
  • From: Mark Coniglio <email@hidden>
  • Date: Mon, 20 Dec 2010 10:22:28 +0100

My application needs to draw hundreds of short text strings into an NSView. After reviewing the Cocoa documentation on drawing text, I am left unsure as to how to do this with the highest level of efficiency.

The text I am drawing will all be the same font and font size and style; the color may vary however. Taking advantage of the fact that the font size/style is invariant would seem to be a useful thing to do.

The text is not tabular; the starting point for each string could be anywhere within the view. We could say, for purposes of discussion, that the origin for each chunk of text are, in essence, "random".

Using the NSString "convenience functions" would not seem the best route since the documentation says "These methods are designed for drawing small amounts of text or text that must be drawn rarely. They create and dispose of various supporting text objects, including NSLayoutManager, every time you call them." (Reference: http://developer.apple.com/library/mac/#documentation/Cocoa/Conceptual/TextLayout/Tasks/DrawingStrings.html)

Using NSCell seems a good alternative because they are "lightweight". But in the same document cited above, it says "for the most efficient display of an arbitrary text string, use NSLayoutManager directly." But since NSLayoutManager seems to want to deal with a single NSTextContainer as it's source, this somehow doesn't seem to be a good solution for my problem.

Any guidance regarding the method that will give me the highest performance would be most appreciated.

Thanks in advance,
Mark
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