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Re: Distributed Compiling on a x86 machine
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Re: Distributed Compiling on a x86 machine


  • Subject: Re: Distributed Compiling on a x86 machine
  • From: Paul Haddad <email@hidden>
  • Date: Mon, 9 Feb 2004 19:13:19 -0600

Scott,

Can you explain why this is? It seems like the compiler + linker + distcc-rendezvous are all open source and the Headers can be moved over.

What exactly is missing?

Thanks,
---
Paul Haddad (email@hidden)
On Feb 9, 2004, at 6:29 PM, Scott Tooker wrote:

In the Xcode 1.1 release notes is says that you need the same OS version and developer tools version on each machine that you want to use for distributed building (i.e. both the main client and all the server machines need to have the same OS and tools), so what you want is not going to work.

Scott

On Feb 9, 2004, at 4:33 AM, Trenton Schulz wrote:

On Feb 9, 2004, at 12:27 PM, Marc Jaeckle wrote:

Does anyone have a how-to document on creating an XCode distributed compiling node on an x86 box (preferably freebsd, but linux or darwin would be fine as well).

Some info:
http://www.opensource.apple.com/darwinsource/DevToolsDec2003/distcc -19/linuxdoc/html/distcc-5.html
Maybe there is also some relevant info on http://distcc.samba.org ...


How-to:
http://www.mail-archive.com/email@hidden/msg01601.html
http://www.myownlittleworld.com/computers/darwin-cross-distcc.html

No idea if the how-tos really work :-)

This covers the real ugly part (building the cross-compiler), but don't you have to have Rendezvous installed on the x86 machine too, so that Xcode can notice? AFAIK, Xcode doesn't use DISTCC_HOSTS (which is pretty cool).


--
Trenton Schulz
Trolltech AS
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References: 
 >Distributed Compiling on a x86 machine (From: Paul Haddad <email@hidden>)
 >Re: Distributed Compiling on a x86 machine (From: Marc Jaeckle <email@hidden>)
 >Re: Distributed Compiling on a x86 machine (From: Trenton Schulz <email@hidden>)
 >Re: Distributed Compiling on a x86 machine (From: Scott Tooker <email@hidden>)

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