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Re: Universal Binaries
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Re: Universal Binaries


  • Subject: Re: Universal Binaries
  • From: Matthew Formica <email@hidden>
  • Date: Thu, 9 Jun 2005 14:17:52 -0700

There is no special "cross-platform piece." Instead, from the project inspector, you select the 10.4 universal SDK, ensure you're using gcc 4.0, and then pick the right architectures in the Architectures build setting in your target.

- Matthew

On Jun 9, 2005, at 2:14 PM, Thaddeus Cooper wrote:

I did a quick search and didn't see anything in the xcode-users archive, sooooo...

I installed Xcode 2.1 and did *not* install the cross-platform piece (I had no idea I was going back to writing code for Intel platforms ;-)). I went back and installed the cross-platform code package, but don't get prompted when I create a new Cocoa project for the processor type.

What did I miss?

Thanks.

--Thaddeus O. Cooper
(email@hidden)

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References: 
 >Universal Binaries (From: Thaddeus Cooper <email@hidden>)

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