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OpenSceneGraph and Xcode 2.1
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OpenSceneGraph and Xcode 2.1


  • Subject: OpenSceneGraph and Xcode 2.1
  • From: Mike Jackson <email@hidden>
  • Date: Fri, 4 Nov 2005 20:05:07 -0500

  I am having a problem with an Xcode project that uses OpenSceneGraph

I have a source folder that has my source code. At the same level as that folder I have another folder that contains the Xcode project file. I create my target (BSD Dylib) and drag the files from the finder into the Xcode project window. The Sheet pops down and I select to use a path "Relative to the Project" and create groups for added folders.

I have OSG installed in /usr/local/include and /usr/local/lib.
Now when I build I get the following errors..

/usr/local/include/osg/Math: In function 'float logf(float)':
/usr/local/include/osg/Math:49: error: 'log' was not declared in this scope
/usr/local/include/osg/Math: In function 'float fabsf(float)':
/usr/local/include/osg/Math:61: error: 'fabs' was not declared in this scope
/usr/local/include/osg/Math: In function 'bool osg::isNaN(float)':
/usr/local/include/osg/Math:168: error: '__isnanf' was not declared in this scope
/usr/local/include/osg/Math: In function 'bool osg::isNaN(double)':
/usr/local/include/osg/Math:169: error: '__isnand' was not declared in this scope


Now the interesting part. If I create a new project in the SAME folder as the source code then the project will build just fine. I have the settings for each target set to the exact same values. I am sure that I am just missing an include path or something, but this is just odd.


-- OS X 10.4.3 and Xcode 2.1 ( Not ready to try 2.2 DPx yet)

THanks
---
Mike Jackson
mike _at_ bluequartz dot net


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