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Debugger and Adobe PS2 works but......
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Debugger and Adobe PS2 works but......


  • Subject: Debugger and Adobe PS2 works but......
  • From: Scott Andrew <email@hidden>
  • Date: Thu, 17 Nov 2005 09:26:16 -0800

i am working on a PS2 plugin and what i have done is mixed a bit of carbon for the PluginMain and Coocoa for the UI.

When i debug the plugin through PS2 i see my plugin loads I hit the breakpoints and all is well. If i cancel out of my plugin i can watch it unload and all my UI deallocs being called. And I see my destructors being called in objective C++ (we are using the Adobe C++ wrappers), so I am assuming i am unloading properly.

However if, without quitting photoshop, i try to launch my code plugin again, none of my breakpoints are hit. This seems to be new to 2.2. I believe 2.1 was hitting my breakpoints the 2nd time I called my plugin. Does the address of the bundle move throwing the breakpoints off?

I am built as a carbon bundle.

Scott
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