Re: arrgh! include files not found
Re: arrgh! include files not found
- Subject: Re: arrgh! include files not found
- From: Paul Walmsley <email@hidden>
- Date: Wed, 23 Aug 2006 13:04:43 +0100
as you have compiled and installed boost I am eager to know
if you managed it to enable threading support. If yes, how
does this work?
I've found that boost threads work well -- you need to create a wrapper
project in Xcode (I've found it useful to create a new Carbon
library/framework) and add the contents of boost/libs/thread. You can
also then get a universal binary out of it. I reckon this is easier to
deal with than using boost's jam-based build method.
Paul
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