Re: Xcode's Find in Project
Re: Xcode's Find in Project
- Subject: Re: Xcode's Find in Project
- From: Paul Walmsley <email@hidden>
- Date: Mon, 19 Feb 2007 16:43:42 +0000
I think your complaints are more nits than serious shortcomings. Does
the Find in Project feature actually get in your way every day? And is
there no acceptable workaround?
When using projects containing multiple sub-projects the find function
is absolutely unusable. It insists on opening a new window containing
each sub-project. Xcode's support for sub-projects in general is
woeful. Try doing a command click to find a symbol that's defined in a
sub-project. You'll be lucky if it ever finds it.
That is my criteria for "serious shortcoming". There are very few
parts of Xcode that get in my way on a regular basis. The only thing
that really comes close is the debugger, and that is just GDB. There
isn't much Apple can do with that.
I agree insofar as the debugger is pretty dreadful, but I disagree that
it's purely down to gdb. There is lots the GUI could do to wrap the
display of variables to make it possible to see what's going on. I know
that there is support for data formatters, but the fact that basic STL
structures aren't easily visible is an absolute pain. Even for basic
structures you have to drill down five or six levels to get useful
information.
Compare all this with VS.Net 2005 (which is now two years old). Find in
files works well. Find symbols work across sub-projects. The call
browser does an excellent job. The debug visualisers show the contents
of lists, vectors, maps, xml strings, etc.
Those that diss VS.Net ought to actually try it to do serious
development on. It's a joy compared to Xcode's foibles. I will await
Xcode 3.0 with great anticipation. I hope it will actually fix these
fundamental issues rather than fiddling around with extraneous GUI
(though from the looks of the Xray on the preview page, it doesn't look
hopeful).
Paul
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