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Re: libPng is not univeral?
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Re: libPng is not univeral?


  • Subject: Re: libPng is not univeral?
  • From: Rick Mann <email@hidden>
  • Date: Mon, 29 Oct 2007 13:10:24 -0700

On Oct 29, 2007, at 12:48 PM, Peter O'Gorman wrote:

The /usr/local/lib in /Developer/SDKs/MacOSX10.4u.sdk on my leopard
system is empty. Do you have a libPng.dylib in yours?

Actually, I'm even more puzzled as I look into this. My app uses .png files, but it doesn't call libpng directly. It uses Carbon and CG exclusively. Nano's libNano.a project does NOT link against any libraries. My own app links against only the following Frameworks:


Accelerate
Carbon
Cocoa
QuickTime
Security
SystemConfiguration
WebKit

Unfortunately, I just don't know enough about Xcode/GCC to figure out:

a) why libpng is being pulled in
b) why I don't have a "proper" libpng (if it's really necessary).

Thanks for any help...

--
Rick

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  • Follow-Ups:
    • Re: libPng is not univeral?
      • From: Peter O'Gorman <email@hidden>
    • Re: libPng is not univeral?
      • From: "Adam R. Maxwell" <email@hidden>
    • Re: libPng is not univeral?
      • From: Chris Espinosa <email@hidden>
References: 
 >libPng is not univeral? (From: Rick Mann <email@hidden>)
 >Re: libPng is not univeral? (From: Peter O'Gorman <email@hidden>)

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