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Re: libPng is not univeral?
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Re: libPng is not univeral?


  • Subject: Re: libPng is not univeral?
  • From: Chris Espinosa <email@hidden>
  • Date: Mon, 29 Oct 2007 14:00:31 -0700


On Oct 29, 2007, at 1:10 PM, Rick Mann wrote:

The /usr/local/lib in /Developer/SDKs/MacOSX10.4u.sdk on my leopard
system is empty. Do you have a libPng.dylib in yours?

Actually, I'm even more puzzled as I look into this. My app uses .png files, but it doesn't call libpng directly. It uses Carbon and CG exclusively. Nano's libNano.a project does NOT link against any libraries. My own app links against only the following Frameworks:


Accelerate
Carbon
Cocoa
QuickTime
Security
SystemConfiguration
WebKit

Unfortunately, I just don't know enough about Xcode/GCC to figure out:

a) why libpng is being pulled in
b) why I don't have a "proper" libpng (if it's really necessary).

The way to find out the definitive answers to these questions is to add the -t ("trace") flag to your Other Linker Flags and to reply with the rather extensive information the Linker provides on its search paths and library contents.


Chris
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References: 
 >libPng is not univeral? (From: Rick Mann <email@hidden>)
 >Re: libPng is not univeral? (From: Peter O'Gorman <email@hidden>)
 >Re: libPng is not univeral? (From: Rick Mann <email@hidden>)

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