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Re: Link failure in OpenGL with 10.5
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Re: Link failure in OpenGL with 10.5


  • Subject: Re: Link failure in OpenGL with 10.5
  • From: Peter O'Gorman <email@hidden>
  • Date: Tue, 30 Oct 2007 16:50:17 -0500

Mike Jackson wrote:
> I have an App based on X11 that compiles/links fine in 10.4 but I get
> the following error in 10.5.
>
>
> Ld /Users/mjackson/Desktop/opengltest/xcode/Bin/Debug/test normal i386
>     mkdir /Users/mjackson/Desktop/opengltest/xcode/Bin/Debug
>     cd /Users/mjackson/Desktop/opengltest/xcode
>     /Developer/usr/bin/g++-4.0 -o
> /Users/mjackson/Desktop/opengltest/xcode/Bin/Debug/test
> -L/Users/mjackson/Desktop/opengltest/xcode/Bin/Debug
> -L/usr/X11/lib/Debug -L/usr/X11/lib
> -F/Users/mjackson/Desktop/opengltest/xcode/Bin/Debug -filelist
> /tmp/XcodeBuild/OpenGLTest.build/Debug/test.build/Objects-normal/i386/test.LinkFileList
> -arch i386 -headerpad_max_install_names -lGLU -lGL
> ld: cycle in dylib re-exports with /usr/X11/lib/libGL.dylib
> collect2: ld returned 1 exit status
>
> Can anyone shine some light on this for me? There are some hits with
> google but nothing actually helpful. The only thing close is
> http://trac.macports.org/projects/macports/ticket/12997 but I don't
> seem to fall into that category.

http://wiki.finkproject.org/index.php/Fink:Packaging:Preparing_for_10.5#OpenGL_Bug

Two libGL.dylibs make for fun. There is one solution on that wiki page.
I am sure that there are others.

Peter

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 >Link failure in OpenGL with 10.5 (From: "Mike Jackson" <email@hidden>)

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