RE: Testing iPhone applications
RE: Testing iPhone applications
- Subject: RE: Testing iPhone applications
- From: Bryan Smart <email@hidden>
- Date: Tue, 9 Feb 2010 12:15:54 -0500
- Acceptlanguage: en-US
- Thread-topic: Testing iPhone applications
Alex, do you know of any learning paths for learning to work this way? All of the newbie Cocoa paths that I've seen assume Interface Builder.
I'd be fine with programmatically creating interfaces, though the main problem that I imagine I'd encounter is how I would easily determine correct coordinates and dimensions of my controls.
When I'd design interfaces on Windows, I'd take advantage of a Winforms UI construct called a layout panel. The layout panels would allow me to divide the window in to a grid with invisible lines, and controls could be centered in each cell, similarly to how HTML layout can be achieved with tables. A simplified example of how a split view with a file list on the left and a column of buttons on the right might be organized like:
<row 1>
<column 1>
file list object, auto-sized to fill the cell
</column 1>
<column 2>
<row 1>save button</row1>
<row 2>cancel button</row 2>
<row 3>help button</row 3>
</column2>
</row 1>
Of course, like in HTML, the columns can be sized to a percentage of the window's width and height.
Is there some sort of similar layout tool in Cocoa that can be used? If not, then what system do you use for programmatically positioning and sizing controls? I'm really hoping that you don't need to just use numbers that seem right, run the program, visually evaluate, and readjust as needed.
Bryan
-----Original Message-----
From: accessibility-dev-bounces+bryansmart=email@hidden [mailto:accessibility-dev-bounces+bryansmart=email@hidden] On Behalf Of Alexander von Below
Sent: Tuesday, February 09, 2010 11:02 AM
To: E.J. Zufelt
Cc: email@hidden
Subject: Re: Testing iPhone applications
Hello Everett,
a lot of professional, non-blind developers (I, for one) don't like to use interface builder for various reasons.
I can assure you that you can develop any imaginable iPhone application without using Interface Builder.
Alex
Am 09.02.2010 um 16:56 schrieb E.J. Zufelt:
> however it's Interface Builder that appears to be the biggest challenge.
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