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Re: Work the Scripting Addition without restarting....
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Re: Work the Scripting Addition without restarting....


  • Subject: Re: Work the Scripting Addition without restarting....
  • From: Rob Jorgensen <email@hidden>
  • Date: Fri, 9 Nov 2001 20:41:16 -0500

On 11/09/2001, Greg Strange commented:

On Friday, November 9, 2001, at 05:07 , Jon Pugh wrote:

At 8:33 AM -0800 11/9/2001, Brian Johnson wrote:
However, before I add a "run script '5'" to all my CGI run handlers, is there a downside to doing this?

Time and memory.


I seem to remember that Chris Nebel told us of a raw event that would initialize osaxen. Something like <<event ascrfuft>> or soemthing like that. Maybe he would be so kind as to remind us of it.

In case Chris doesn't pick up on this...

At 11:34 AM -0700 06/14/2001, Christopher Nebel wrote:

AppleScript scans for scripting additions at three times: when the system starts up, when someone opens a connection to AppleScript (most applications that run scripts do this when they launch), and whenever a script is compiled.

The easiest way to do the latter is to call "run script" with something trivial, e.g., "1+1". A faster but somewhat underhanded way to do it is to tell yourself to <<event ascrgdut>>. That's the internal event that AppleScript uses to update scripting additions.

And then...

At 12:47 PM -0700 06/15/2001, Christopher Nebel wrote:

For arcane and possibly bogus reasons,
the hander will always report failure, so you have to stick it in a
"try" block and ignore the error.

Which ends up looking something like:

try
tell me
<<event ascrgdut>>
end tell
end try


Later,

Rob Jorgensen
Ohio, USA


References: 
 >Re: Work the Scripting Addition without restarting.... (From: AppleScript Greg <email@hidden>)

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