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Re: AppleScript / Perl comparison
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Re: AppleScript / Perl comparison


  • Subject: Re: AppleScript / Perl comparison
  • From: has <email@hidden>
  • Date: Mon, 24 May 2004 22:40:46 +0100

Doug McNutt wrote:

Graphically controlled applications in the Macintosh OS are pretty much forced into external communication and control via the open scripting architecture (OSA) provided by Apple.

Incorrect. Traditionally the standard mechanism for Mac IAC [inter-application communication] is Apple events, which are handled by the Apple Event Manager. But it's by no means the only one: the classic Mac OS supported lower-level communication via the PPC Toolbox, while OS X supports higher-level communication via Distributed Objects plus whatever lower-level mechanisms.

OSA merely provides a basic framework for creating swappable scripting language components, which lets users write scripts in any OSA language using any OSA editor, and supporting attachability in applications, which lets users attach scripts written in OSA-compliant languages to menus and other objects in those applications.


Documentation is provided by applications is in the form of "dictionaries" which use the language of AppleScript. unless you want to pay someone to translate it.

While there are some problems translating application terminology to other languages, it's certainly possible. Perl and Python both translate application-specific keywords to native identifiers, and while the transformation is lossy (since these languages only support alphanumeric and underscore characters in identifiers) in practice it's really pretty safe (I've yet to find an application where it's a problem).

The underlying codes of OSA and high level events are almost impossible to discover.

Actually it's pretty easy for applications that include scripting terminology resources. The Smile and Script Debugger editors both allow keywords to be translated to AE codes, and the Perl and Python AEM bridges both include AETE [raw terminology resource] parsers and can display raw AE codes for little or no extra effort.

By and large you shouldn't need raw codes, however.


Frontier, Smile, Java are options that I'm not qualified to discuss. (And I'm sure some would include AppleScript in that list.)

AppleScript Is Not Cee. Go read up on Smalltalk if you really want a better understanding of how the AppleScript language works.


So. . . You need to study AppleScript just to read the documentation even if you only use OSA through calls from perl, a shell, or something you write yourself.

There's an element of truth in this; but _only_ because existing documentation on application scripting is all written for AppleScript users. Cross my palm with sufficient silver and I'm sure the MacPython IAC docs could magically finish themselves in a week. ;)

has
--
http://freespace.virgin.net/hamish.sanderson/
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