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Re: AppleScript / Perl comparison
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Re: AppleScript / Perl comparison


  • Subject: Re: AppleScript / Perl comparison
  • From: has <email@hidden>
  • Date: Mon, 24 May 2004 22:40:40 +0100

James Partridge wrote:

I'm new to this list and new to AppleScript (although so far impressed by it). I'd like to ask one relatively simple question, hopefully without starting a flame war. If I had to justify learning AppleScript as opposed to, say, Perl, what sort of arguments would list members suggest I used.

What you should learn depends on what you want to do.


Some thoughts, for what they're worth:

1. I find Perl a fascinating language. Its creator, Larry Wall, is a linguist and I think this gives Perl a refreshingly uncommon perspective in the midst of a mainstream largely hogged by unoriginal, unsophisticated Cee derivatives. Although my own interest is more academic than practical: Perl is such a large, sprawling language that mastering it is an exercise best left to those with the time and brain capacity to devote to it (alas, I have not enough of the first and virtually none of the second).

Think of Perl as a triple helping of quadruple chocolate fudge cake smothered in a pint of extra-thick cream with cherries on top. Gorgeous for those of sufficiently robust constitution; guaranteed premature heart-attack for anyone else.


2. I find AppleScript, well... interesting. I was an original child of the ZX81 and BBC home micro era, but the late 80's/early 90's shift into the Brave New World of PCs and Macs put the kibosh on any further interest in the field. It was AppleScript rewoke my Secret Inner Geek in the late 90's while working in publishing, for which I owe it both an eternal debt of gratitude (and, at times, a smart boot up the arse;p). That said, humble grasshopper has long since outgrown mighty master, and is not averse to pointing out its many painful failings even while happily crediting it as the original inspiration and praising its occasional good points. [Somewhat to the chagrin of certain engineers we shall not mention...;p]

Two good things about AppleScript: 1. well-written AppleScript code is incredibly easy [compared to most languages] for non-programmers to read, and 2. it has the best support for Mac application scripting currently available. Unfortunately, well-written AppleScript code in incredibly difficult to _write_ (I learned to write good AppleScript code by learning how to write good code for other languages first and then translating those skills back to AS), and the many bugs, shortcomings and non-scalability of the language itself greatly detract from any pleasure that may come from its superior application scripting support (especially now that other languages are _finally_ starting to catch up in this area).

A pity really, given that there are some aspects of the AppleScript engine that are superior to the more popular scripting languages even today (probably because they were filched from Smalltalk and other wonderful but all-too-neglected languages that were similarly ahead of their time). The traditional British pub lunch of lukewarm microwaved steak-n-kidney pie and soggy veg. Looks lovely on the surface, but deeper exploration increasingly disappoints.


3. If you're looking to learn a good, general-purpose, high-level interpreted language, I would suggest Python, or maybe Ruby, as your best options. I switched to Python last year, and while it's far from perfect [despite what its cheerleaders may tell you], it's very robust with decent performance, scads of libraries and a large and extremely active, enthusiastic and helpful developer/user community (e.g. see the comp.lang.python newsgroup). Python code is not _quite_ as readable as AppleScript, but it's MUCH easier to write, and the language scales fairly smoothly from total novice to megapower-geek use.

Note that Python's application scripting support is currently unfinished and under-documented [probably because I'm the only one working on it, and I'm sloooooooow:p] so not yet as good as AppleScript's, while its OSA support, which lets you write scripts in Script Editor and attach them to applications, is pretty much non-existent (partly Python's problem [not enough users clamouring for it, so not much work is being done on it]; partly Apple's for not having full OSA support in Cocoa [yet?]).


4. Best advice: learn a little bit of several languages. It'll give you some valuable perspective you won't get from learning just one and a better idea of which language is best for what job.

HTH

has
--
http://freespace.virgin.net/hamish.sanderson/
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