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Antw.: Choose-your-own-adventure game
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Antw.: Choose-your-own-adventure game


  • Subject: Antw.: Choose-your-own-adventure game
  • From: Bastiaan Boertien <email@hidden>
  • Date: Tue, 19 Apr 2005 15:43:29 +0200

Van: email@hidden
Onderwerp: Antw.: Choose-your-own-adventure game
Datum: 19 april 2005 15:40:21 GMT+02:00
Aan: email@hidden

the answer of john zanbergen is right.
but do you have a tell window command? because I don't see contents of text field "loc" of window "thewindow"
if you have not used then

tell window "theWindow"
if the contents of text field "loc" is equal to "Welcome Screen" then
set the contents of text field "act" to "\"SCIENTIST: Welcome. Do you wish to use my simulator\"
You now have a choice. You can either use the simulator, or not use the simulator.
Option 1 - Use
Option 2 - Don't Use"
set the contents of text field "loc" to "Lab"
end if

end tell

or use:

if the contents of text field "loc" of window "theWindow" is equal to "Welcome Screen" then
set the contents of text field "act" of window "theWindow" to "\"SCIENTIST: Welcome. Do you wish to use my simulator\"
You now have a choice. You can either use the simulator, or not use the simulator.
Option 1 - Use
Option 2 - Don't Use"
set the contents of text field "loc" of window "theWindow" to "Lab"
end if


good luck!
Op 19 apr 2005 om 14:54 heeft John Zandbergen het volgende geschreven:

I've had similar problems, I think I solved them by using "as string":
if (contents of text field "loc") as string is equal to "Welcome Screen"
then
....
or something like that.

but, I'm not sure.

John

On dinsdag 19 april 2005 13:32 Connor Wakamo wrote:

if the contents of text field "loc" is equal to "Welcome Screen" then
set the contents of text field "act" to "\"SCIENTIST: Welcome. Do you wish
to use my simulator\"
You now have a choice. You can either use the simulator, or not use the
simulator.
Option 1 - Use
Option 2 - Don't Use"
set the contents of text field "loc" to "Lab"
end if

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