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Re: [Slightly OT] Scripting Bridge in Leopard
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Re: [Slightly OT] Scripting Bridge in Leopard


  • Subject: Re: [Slightly OT] Scripting Bridge in Leopard
  • From: deivy petrescu <email@hidden>
  • Date: Thu, 1 Nov 2007 21:10:20 -0400


On Nov 1, 2007, at 16:47, Christopher Nebel wrote:

On Oct 31, 2007, at 7:23 AM, Rob Stott wrote:

I guess this is kind of off topic, but as it relates to automating apps in Mac OS X... Has anyone had a play with Scripting Bridge?

I was wondering if it might have any advantages over AppleScript for automation but so far I can't even get the example in the 'Scripting Bridge Programming Guide' to work.

I'm thinking I'm probably missing something obvious (pretty likely!). Anyone got a sample 'Hello World' type thing they'd be prepared to share?

It might be faster if you just posted your code, but in the meantime, here's a short snippet (run it in Terminal) that prints the current track, pauses, and then resumes:


#import <Foundation/Foundation.h>
#import "iTunes.h"

int main()
{
iTunesApplication *iTunes = [SBApplication applicationWithBundleIdentifier:@"com.apple.iTunes"];
if (iTunes) {
iTunesTrack *t = [iTunes currentTrack];
printf("now playing: %s (%s, %d)\n", [[t name] UTF8String], [[t artist] UTF8String], [t year]);
sleep(1);
printf("pausing...\n");
[iTunes pause];
sleep(5);
[t playOnce:NO];
printf("as you were.\n");
}
return 0;
}

I'd appreciate it if someone would help me here!
I did created the iTunes.h file, but, when I run (g)cc this file in terminal (itunes.m for me) I get:
"
Undefined symbols:
"___CFConstantStringClassReference", referenced from:
__cfstring@0 in ccADvb4i.o
".objc_class_name_SBApplication", referenced from:
literal-pointer@__OBJC@__cls_refs@SBApplication in ccADvb4i.o
ld: symbol(s) not found
collect2: ld returned 1 exit status
"
What did I do wrong?


Thanks.

Deivy



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  • Follow-Ups:
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