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Re: Mark Alldritt's Journal » Script Debugger 6 Release Notes (6A162)
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Re: Mark Alldritt's Journal » Script Debugger 6 Release Notes (6A162)


  • Subject: Re: Mark Alldritt's Journal » Script Debugger 6 Release Notes (6A162)
  • From: Andrew Oliver <email@hidden>
  • Date: Mon, 06 Jun 2016 14:42:52 -0700

Yes, and no.

It goes to establishing value.

As a personal AppleScripter who ‘scripts more for fun/curiosity than profession, I’ve often wondered about my own rationale for paying for SD, and a lower  price would certainly help me come to terms with that, but from LNS’s standpoint, keeping the bar reasonably high* ensures that the people using the tool are vested, interested users.

Imagine a world from LNS’s standpoint where every script kiddie and his dog pays $20, and overwhelms LNS with banal ‘support’ calls that likely hinge more about what AppleScript is/does/works and less about actual real problems with SD itself (which generally is pretty solid).

$200 is high enough that the people using it are likely experienced AppleScripters who already know their way around a good chunk of AppleScript's idiosyncrasies, who have outgrown Script Editor’s capabilities, and require less handholding.

Andrew
:)

* by ‘reasonably high’ I mean it’s no longer an impulse buy (like all the free/$0.99/$1.99 apps on your phone), but not so high that you consider it ‘enterprise’ software (e.g. $$$$$).



> On Jun 6, 2016, at 12:21 PM, Thomas Fischer <email@hidden> wrote:
>
> I would agree, if it weren't for the price.
> Couldn't somebody persuade Late Night SW and Mark to change their business model: selling 1000 licenses für $20 instead of 100 for $200?
>
> Best regards
> Thomas

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 >Re: Mark Alldritt's Journal » Script Debugger 6 Release Notes (6A162) (From: John Stewart <email@hidden>)

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