Re: AppleScriptObjC & Cocoa
Re: AppleScriptObjC & Cocoa
- Subject: Re: AppleScriptObjC & Cocoa
- From: Shane Stanley via AppleScript-Users <email@hidden>
- Date: Wed, 24 Jun 2020 09:44:21 +1000
On 24 Jun 2020, at 9:22 am, Jean-Christophe Helary via AppleScript-Users
<email@hidden> wrote:
>
> What would you think about making is a "open source" document posted on a
> public repository where people could contribute updates ?
I considered just making it freely available, but honestly, I could never bring
myself to make the leap. Apart from anything else, the last update still owes
me a lot in terms of the time it took, and I still sell the odd copy.
I really don't think it would make a good open source project. I could see it
perhaps getting a bit of initial enthusiasm, and then ending up a mish-mash. I
certainly wouldn't want to manage such a project -- I could see it morph into
me largely updating it myself, to keep control. (That's just me.)
I guess I'm just not convinced there's a base of anywhere near enough
enthusiastic people to make a go of it. And to be blunt, I don't think the
AppleScript community, with some important exceptions, has a very good
reputation for pitching in. (I suspect the reasons are complex -- I'm not
complaining, just making an observation.)
The other concern is that after I wrote it I saw people get very enthusiastic
about the process, push it to the limit, and build projects that were simply
too ambitious, and hence unreliable. Not all, by any means, but enough to give
me cause. It's left me less enthusiastic about the whole approach because of
the learning curve involved -- I felt uncomfortable telling people to learn all
this new stuff but be careful not to push it.
The exception is for people already familiar with Xcode-based projects. For
them, the effort is much lower, and they can generally work around the issues.
--
Shane Stanley <email@hidden>
<www.macosxautomation.com/applescript/apps/>, <latenightsw.com>
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