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Re: augd digest, Vol 3 #361 - 8 msgs
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Re: augd digest, Vol 3 #361 - 8 msgs


  • Subject: Re: augd digest, Vol 3 #361 - 8 msgs
  • From: Michael Dixon <email@hidden>
  • Date: Thu, 27 Feb 2003 20:20:55 -0500

Apple has indicated where its priorities are, and while they are always
eager to see top computer games release for the Mac, they are careful to
make sure they don't disrupt the balance of their work on apps that the
majority of Mac users use. The Mac can be a fine game machine, but that will
largely depend on Mac publishers, developers and whatever help Apple can
realistically provide to make it happen. You're going to see some awesome
games hit the Mac platform this year, so it's not all bad.

-----------------------------------------
Michael Dixon, President
East Carolina University Mac Users Group
site: http://www.ecumug.org
iChat: email@hidden
e-mail: email@hidden



Matthew Egan wrote:

> I think its just a matter of Apple's priorities. As fun as games are,
> a lot of us are using Macs from programs far more expensive than a
> forty dollar video game. I for one wouldn't want to see Apple
> dedicating resources away from say Final Cut Pro or the constant
> relationship with Adobe. Mac on the most part are finely tuned Tools
> of Art and Design, not the focus of boredom beaters like Age of
> Empires, as fun as it may be.
>
> A Million Dollar License, or a Billion Dollar License... be apple...
> which would you go with?
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 >Re: augd digest, Vol 3 #361 - 8 msgs (From: Matthew Egan <email@hidden>)

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