Re: Using GKSession with a third-party device
Re: Using GKSession with a third-party device
- Subject: Re: Using GKSession with a third-party device
- From: Daniel Mack <email@hidden>
- Date: Tue, 17 Aug 2010 16:12:36 +0200
Hi Matthias,
On Mon, Aug 16, 2010 at 07:46:23PM +0200, Matthias Ringwald wrote:
> GameKit is closed-source and undocumented, like most stuff on iOS which is not described in detail in Apple's otherwise excellent documentation. Basically, GK identifies another iOS device somehow, creates a PAN/BNEP network and then uses Bonjour to find the service listed on the other device. I don't know if the communication that follows is encrypted or not. If you figure anything out, please let me know. :)
>
> If rooting your iPhone is an option for your project, you can use btstack.org on the iPhone which provides a regular Bluetooth stack for embedded devices.
No, that's unfortunately no option at all as we need to distribute our
application via the app store.
That raises the next question for me, which is whether an application
using a GKSession mechanism for anything else then the original
intention would at pass Apple's review process.
A statement from Apple's side about this would be very helpful and much
appreciated, because if we can't go this way, it's not actually worth
starting all the implementation.
Best regards,
Daniel
> On 16.08.2010, at 19:18, Daniel Mack wrote:
>
> > Hi,
> >
> > is there any in-depth documentation about the underlying protocol
> > GKSession implements? I'm asking because I'd like to exchange data
> > between an iPhone and an Linux embedded device via Bluetooth.
> >
> > Any pointers how to do that? Is this supported at all?
> >
> > Thanks,
> > Daniel
> >
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