Re: Using GKSession with a third-party device
Re: Using GKSession with a third-party device
- Subject: Re: Using GKSession with a third-party device
- From: Charlie Lenahan <email@hidden>
- Date: Tue, 17 Aug 2010 12:05:56 -0400
I haven't develop for the iPhone but it was my understanding that you
can do simple SDP queries for devices and open up RFCOMM connections.
On Tuesday, August 17, 2010, Daniel Mack <email@hidden> wrote:
> Hi Matthias,
>
> On Mon, Aug 16, 2010 at 07:46:23PM +0200, Matthias Ringwald wrote:
>> GameKit is closed-source and undocumented, like most stuff on iOS which is not described in detail in Apple's otherwise excellent documentation. Basically, GK identifies another iOS device somehow, creates a PAN/BNEP network and then uses Bonjour to find the service listed on the other device. I don't know if the communication that follows is encrypted or not. If you figure anything out, please let me know. :)
>>
>> If rooting your iPhone is an option for your project, you can use btstack.org on the iPhone which provides a regular Bluetooth stack for embedded devices.
>
> No, that's unfortunately no option at all as we need to distribute our
> application via the app store.
>
> That raises the next question for me, which is whether an application
> using a GKSession mechanism for anything else then the original
> intention would at pass Apple's review process.
>
> A statement from Apple's side about this would be very helpful and much
> appreciated, because if we can't go this way, it's not actually worth
> starting all the implementation.
>
> Best regards,
> Daniel
>
>
>
>
>> On 16.08.2010, at 19:18, Daniel Mack wrote:
>>
>> > Hi,
>> >
>> > is there any in-depth documentation about the underlying protocol
>> > GKSession implements? I'm asking because I'd like to exchange data
>> > between an iPhone and an Linux embedded device via Bluetooth.
>> >
>> > Any pointers how to do that? Is this supported at all?
>> >
>> > Thanks,
>> > Daniel
>> >
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--
Charlie Lenahan
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