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Re: learning OpenGL
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Re: learning OpenGL


  • Subject: Re: learning OpenGL
  • From: Daniel Kaesmayr <email@hidden>
  • Date: Wed, 6 Jun 2001 19:31:43 +0200

Is there something very simple to start learning OpenGL programming on
Cocoa? I found several resources, but unfortunately they're for people
who know already something about OpenGL, and my greatest experience of
OpenGL is using Bryce for 3D pictures :)

There are some examples out there:
1. the Teapot Example from Apple. A bit advanced concerning the OpenGL code, but great for the Cocoa part
2. go take a look at the NeHe tutorials http://nehe.gamedev.net/ . Basically THE place to get good tutorials on OpenGL. Some of the tutorials are already ported to MacOS (9 and X) but they mostly use GLUT. Anyhow, the OpenGL code should help and with the RedBook and BlueBook in Front of you to look up what you need they are perfect (BlueBook: http://www.eecs.tulane.edu/www/graphics/doc/OpenGL-Man-Pages/opengl_index_spec.html RedBook: http://ask.ii.uib.no/ebt-bin/nph-dweb/dynaweb/SGI_Developer/OpenGL_PG/ or order a hardcopy from Amazon :)
http://trant.sgi.com/opengl/docs/man_pages/hardcopy/GL/html/ helps as well
3. There have been some examples from DP4 and PB times, you might want to take a look at the archives of the OmniDev list
4. Another demo can be found on Raphael Sebbe's homepage (http://raphaelsebbe.multimania.com/). Maybe he wants to say something more about it? :)
5. I can send you some source code from a project I am working on that has some basic stuff in it, no hardcore OpenGL stuff yet, but some OpenGL/Cocoa interactions.

Dan


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