Re: learning OpenGL
Re: learning OpenGL
- Subject: Re: learning OpenGL
- From: Daniel Kaesmayr <email@hidden>
- Date: Wed, 6 Jun 2001 19:31:43 +0200
Is there something very simple to start learning OpenGL programming on
Cocoa? I found several resources, but unfortunately they're for people
who know already something about OpenGL, and my greatest experience of
OpenGL is using Bryce for 3D pictures :)
There are some examples out there:
1. the Teapot Example from Apple. A bit advanced concerning the
OpenGL code, but great for the Cocoa part
2. go take a look at the NeHe tutorials
http://nehe.gamedev.net/ .
Basically THE place to get good tutorials on OpenGL. Some of the
tutorials are already ported to MacOS (9 and X) but they mostly use
GLUT. Anyhow, the OpenGL code should help and with the RedBook and
BlueBook in Front of you to look up what you need they are perfect
(BlueBook:
http://www.eecs.tulane.edu/www/graphics/doc/OpenGL-Man-Pages/opengl_index_spec.html
RedBook:
http://ask.ii.uib.no/ebt-bin/nph-dweb/dynaweb/SGI_Developer/OpenGL_PG/
or order a hardcopy from Amazon :)
http://trant.sgi.com/opengl/docs/man_pages/hardcopy/GL/html/ helps as well
3. There have been some examples from DP4 and PB times, you might
want to take a look at the archives of the OmniDev list
4. Another demo can be found on Raphael Sebbe's homepage
(
http://raphaelsebbe.multimania.com/). Maybe he wants to say
something more about it? :)
5. I can send you some source code from a project I am working on
that has some basic stuff in it, no hardcore OpenGL stuff yet, but
some OpenGL/Cocoa interactions.
Dan