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Re: Visualizing Cocoa
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Re: Visualizing Cocoa


  • Subject: Re: Visualizing Cocoa
  • From: Howard Oakley <email@hidden>
  • Date: Sun, 10 Jun 2001 11:31:56 +0100

On 10/6/01 2:30, "David Trevas" <email@hidden> wrote:

> I'll bet you don't know and I've never seen it discussed, but this is
> not the first time Apple has had a programming environment called
> Cocoa. A few years ago, Apple had a highly visual, object-oriented
> system for making little video games called Cocoa. You didn't write
> code, you simply defined rules using icons. For example, you would
> choose a rule that described how one object interacted with another like
> your little Pac-man like creature would stop if he hit a wall.
>
> I read in the documentation that it was a fun way to learn OOP and kids
> as young as FOUR (!) created "worlds".

Dave,

I still have the Mac Common Lisp source for that previous Cocoa, and our
kids thought it was great. If you want to find out what happened to it, it
left Apple with Larry Tesler (some have suggested it was part of his
severance package) and is now known as StageCast, having been reborn in
Java. You can read about it at www.stagecast.com

Howard.

Dr Howard Oakley * M1BWR: QRV on 2, 4 & 6 m SSB
EHN & DIJ Oakley * Internet email@hidden
Brooklands Lodge * CompuServe 70734,120
Park View Close * http://www.quercus.demon.co.uk
Wroxall, Ventnor * voice +44 1983 853605
Isle of Wight, PO38 3EQ, UK * fax +44 1983 853253


References: 
 >Re: Visualizing Cocoa (From: David Trevas <email@hidden>)

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