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Re: High speed shadows
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Re: High speed shadows


  • Subject: Re: High speed shadows
  • From: Raphael Sebbe <email@hidden>
  • Date: Thu, 3 May 2001 16:27:03 +0200

Just a simple thought :
Do you apply your blur algorithm on the whole image ? If yes, you should try to find out a way of doing so on a region around the borders of the original image. This would lead to dramatic improvements in speed !
For example, if your image is m x n pixels, the first would require a computation of the order of o(m x n), the latter of o(m + n), -> for 200 x 500 : 100,000 x C vs 700 x D. The tricky part (depending on what you draw) would be to find borders...

Raphael

On Thursday, May 3, 2001, at 02:35 PM, Gideon King wrote:

Does anybody know a *fast* way to draw shadows like what is drawn for window shadows?

Some time ago, I asked on the omni list how to create drop shadows that look exactly like the ones around windows, for graphic objects in my graphic application I'm writing. It was suggested that I draw into another image rep with the appropriate color and do a gaussian blur on it. I implemented that (using standard algorithms, and using pointer arithmetic etc for speed) and it works, but it is pretty slow (8s for a 600x300 image on my G4 cube). I am using color images at the moment, so could presumably use grayscale alpha and also do some optimization to reduce the time taken, but I still think it is probably still going to be too slow.

I knew that the shadows on the windows in OSX drew their shadows much faster, but I assumed that they were stretching an image for the sides and compositing images for the corners (something I can't do for all my graphics). Now that I have played with the transparency of terminal app and seen that it draws shadows on the text you type, and have also played with the circular window example from Apple it is clear that they do the whole blur thing on the fly with the whole image. As far as I can see, there is no public API to create shadows (apart from adding/removing them from windows).

Any suggestions of a faster way would be greatly appreciated.

TIA

Gideon King.


References: 
 >High speed shadows (From: Gideon King <email@hidden>)

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