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Re: NSBezierPath, illustration, 3D bezier shapes
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Re: NSBezierPath, illustration, 3D bezier shapes


  • Subject: Re: NSBezierPath, illustration, 3D bezier shapes
  • From: Aki Inoue <email@hidden>
  • Date: Fri, 11 May 2001 23:59:00 -0700

Hi,

There is no ready-made view available, but Sketch.app example can be a good start demonstrating how NSBezierPath can be utilized in drawing applications.
The source code is at /Developer/Examples/AppKit/Sketch if you installed the DevTools CD.

Aki

On 2001.05.11, at 22:52, Rob Rix wrote:

I've been experimenting of late with some of the tutorials provided on http://nehe.gamedev.net/opengl.asp (I think that's the url), in particular the tutorial on 3D bezier shapes. I spent a few days making sure that I fully understood the equations, which seems to have paid off.
So, this interested me greatly in all things bezier, and in order to better understand the processes going on in the tutorial, I'd like to set up a small editor for a bezier patch.
Since I don't yet know enough OpenGL/3D mathematics theory to dabble in picking and all that sort of stuff, I'd like to implement editing by choosing from a list which bezier curve you wish to edit, and then editing it on a plane using an NSBezierPath (seems like a good choice to me).

So, the question is: is there a ready-made view available which allows you to edit an NSBezierPath sort of like you can do with Illustrator/Freehand,
and if not, how would I start implementing my own? I've got the GraphicKit installed, but I'm kind of lost in the headers, and I can't seem to locate any proper documentation to tell whether or not this sort of a view is available.

Up till now I've been sort of intimidated by the AppKitno matter how lovely Cocoa makes it, it's still interface programming, and I've had some _bad_ experiences with that in the pastso I'm going to jump in head-first with this project.

Thanks very much for any help you can give me,

-- Rob

Murphy strikes again!
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References: 
 >NSBezierPath, illustration, 3D bezier shapes (From: Rob Rix <email@hidden>)

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