NSBezierPath, illustration, 3D bezier shapes
NSBezierPath, illustration, 3D bezier shapes
- Subject: NSBezierPath, illustration, 3D bezier shapes
- From: Rob Rix <email@hidden>
- Date: Sat, 12 May 2001 01:52:12 -0400
I've been experimenting of late with some of the tutorials provided on
http://nehe.gamedev.net/opengl.asp (I think that's the url), in particular
the tutorial on 3D bezier shapes. I spent a few days making sure that I
fully understood the equations, which seems to have paid off.
So, this interested me greatly in all things bezier, and in order to
better understand the processes going on in the tutorial, I'd like to set
up a small editor for a bezier patch.
Since I don't yet know enough OpenGL/3D mathematics theory to dabble in
picking and all that sort of stuff, I'd like to implement editing by
choosing from a list which bezier curve you wish to edit, and then editing
it on a plane using an NSBezierPath (seems like a good choice to me).
So, the question is: is there a ready-made view available which allows you
to edit an NSBezierPath sort of like you can do with Illustrator/Freehand,
and if not, how would I start implementing my own? I've got the
GraphicKit installed, but I'm kind of lost in the headers, and I can't
seem to locate any proper documentation to tell whether or not this sort
of a view is available.
Up till now I've been sort of intimidated by the AppKitno matter how
lovely Cocoa makes it, it's still interface programming, and I've had some
_bad_ experiences with that in the pastso I'm going to jump in head-first
with this project.
Thanks very much for any help you can give me,
-- Rob
Murphy strikes again!