Re: Localizing text
Re: Localizing text
- Subject: Re: Localizing text
- From: Eric Peyton <email@hidden>
- Date: Wed, 7 Nov 2001 10:50:43 -0600
I would suggest that you thoroughly read the file
http://developer.apple.com/techpubs/macosx/Cocoa/TasksAndConcepts/ProgrammingTopics/
Internationalization/index.html (skip the tasks sections, none of them
are filled out ...)
That is a good starting point.
Then look at some sample applications that include source code and are
fully internationalized. I believe TinkerTool is localized into
multiple languages, etc. as is Fire.app, and other Cocoa applications.
Internationalization of Cocoa apps is far easier than most (any?) other
type of app I have seen.
The .strings files the localizers need to provide to you should be in
Unicode format. It is easy to edit Unicode files in project builder
(select Format->Text Encoding->Unicode).
The nib files the localizers provide maintain their localization
information correctly.
I have found (through localizing Fire with multiple developers) that the
easiest thing to do is to just give the localizer the entire
English.lproj directory, tell them to change everything they can
localize into French (or whatever), save it into a new French.lproj and
then just try it out. Most of the time, their stuff "just works".
Eric
On Wednesday, November 7, 2001, at 10:31 AM, Kevin Bohan wrote:
Hi,
I apologise if this is not strictly a Cocoa question, but it does
affect Cocoa apps. Anyway, I am hoping to produce my app in English,
French, German and possibly Japanese. What format should I ask the
translators to provide the translations in. The translators and not
familiar with Mac OS X and therefore are looking to me for guidance.
I have looked at other products' resource files and see that many of
them include unicode character codes like /U231. What tools/editors
should the translators use that will allow them to save their
translations in this format? My big fear is that I will get the
translations in a multi-byte format and them find I have to convert the
files manually to their unicode equivalents.
Kirby
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