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Re: WindowDepthLimit default; Depth vs. performance
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Re: WindowDepthLimit default; Depth vs. performance


  • Subject: Re: WindowDepthLimit default; Depth vs. performance
  • From: "Erik M. Buck" <email@hidden>
  • Date: Sun, 9 Sep 2001 17:27:17 -0500

I am not the final authority on the subject, but I think that only a small
number of bits/pixel formats are supported by the new window/composite
server and none of them are gray scale. Even If you somehow specify 8
bit-gray you will still get buffers capable of storing 24 bits or 32 bits
per pixel and the conversions will happen during composites. You will use
the near maximum memory and get the near minimum performance.

If OpenGL was used, it might be possible to specify 8 bits per pixel gray
scale, but I am not sure.

----- Original Message -----

References: 
 >WindowDepthLimit default; Depth vs. performance (From: Jonathan Hendry <email@hidden>)

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