Re: NSMovieView uses 3-8% CPU after playing a sound?
Re: NSMovieView uses 3-8% CPU after playing a sound?
- Subject: Re: NSMovieView uses 3-8% CPU after playing a sound?
- From: Jonathan Hendry <email@hidden>
- Date: Mon, 17 Sep 2001 17:25:09 -0500
On Monday, September 17, 2001, at 05:08 , Adam Iser wrote:
Hiya,
For sound in my app I use a shared 'NSMovieView', simply setting the
movie to the sound I want played and calling 'start:'. But with my
current code I've noticed that after I play a sound, my application uses
3-8% of the CPU (where before I played the sound it would consume almost
0%).
What am I doing wrong to cause this?
Not sure, but I think Finder 10.0.4 shows similar behavior if you
use Browser mode and select a sound file so the preview is shown.
(Didn't try anything but sounds)