Re: NSMovieView uses 3-8% CPU after playing a sound?
Re: NSMovieView uses 3-8% CPU after playing a sound?
- Subject: Re: NSMovieView uses 3-8% CPU after playing a sound?
- From: "Craig S. Cottingham" <email@hidden>
- Date: Tue, 18 Sep 2001 09:02:57 -0500
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On Monday, September 17, 2001, at 05:25 , Jonathan Hendry wrote:
On Monday, September 17, 2001, at 05:08 , Adam Iser wrote:
For sound in my app I use a shared 'NSMovieView', simply
setting the movie to the sound I want played and calling
'start:'. But with my current code I've noticed that after I
play a sound, my application uses 3-8% of the CPU (where
before I played the sound it would consume almost 0%).
What am I doing wrong to cause this?
Not sure, but I think Finder 10.0.4 shows similar behavior if you
use Browser mode and select a sound file so the preview is shown.
That might go a ways towards explaining why, when I preview a
QuickTime movie in Finder then try to delete it, I get an error
message saying that the file can't be deleted because it's in
use by another application.
- --
Craig S. Cottingham
email@hidden
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